Rotable Repair Management demo
Tracks each rotable from removal through repair and warranty back to stock, for component teams 1:32
What the demo shows
Tracks each rotable from removal through repair and warranty back to stock, for component teams
Eight agents work every rotable in the repair loop. The Removal reader captures each removal from the tech log and opens the repair order. Before any quote can be approved, the Warranty checker finds the last repair, its release certificate and the shop's warranty clause and counts the hours; the Verifier re-derives it on its own. The Quote analyst sets each quote line against past repairs with the same finding. The Shop follower drafts follow-ups from each contract's turnaround clause, the Pool planner ties late units to the shelf they would empty and prices the fix, the Claim drafter writes warranty claims and rebuttals, and the Vendor scorer scores every shop. The Component Repair Manager talks to them, and approves, edits or rejects every claim, quote and routing with a reason code; the Director co-signs above $75,000. Agents send, approve, book and pay nothing on their own.
Transcript
- Rotable Repair Management tracks every rotable from removal through repair and warranty back to stock, for component teams.
- Repairs take 30 to 90 days, and in-warranty repairs get paid twice.
- Marcus's Loop, 1,284 units, each on its stage.
- Generator 773-1 came off in 812 CV after 1,900 hours.
- The Shop quotes, $48,200, far above past repairs.
- The warranty checker finds the clause, 4,000 hours.
- It's covered. The verifier agrees on its own.
- The claim drafter writes the claim.
- Marcus asks about stock.
- A spare returns Friday.
- No aircraft waits. He rejects the quote and approves the claim.
- Nothing goes without him.
- Every finding cited, every decision signed, every step logged.
- The aim, 35 days, not 47, less float stock, and no repair paid twice.
- Built on Botminds: agents, data, screens, and governance on one platform.
Transcribed from the film’s narration. Captions are on the player.