Compliance Automation (SOC 2 & ISO 27001) demo
Control evidence watched across the whole audit period, one set for SOC 2 and ISO 27001. 1:35
What the demo shows
Collects, tests and checks audit evidence against SOC 2 and ISO 27001 controls for GRC teams
One screen, the control heartbeat: every control is a row with its SOC 2 criterion and Annex A control side by side, and a heartbeat across the twelve-month audit period, a pulse for each piece of evidence and a flat line wherever nothing covers it. Collector agents pull evidence from each system on each control's cadence. A Skeptic agent rejects evidence that misses part of the period or whose population does not reconcile. A Tester agent re-performs the auditor's sample test before fieldwork and, on any failure, tests the whole population. A Remediation agent finds the cause in the change record, opens the fix and drafts the management response. An Audit liaison drafts cited answers to the auditor. People decide: control owners attest, the Head of GRC signs every exception note and releases every answer.
Transcript
- Compliance Automation tests SOC 2 and ISO 2701 evidence for GRC teams.
- Access, lever, and change controls cause nearly 40% of SOC 2 exceptions, found late.
- Each control shows both IDs and a heartbeat.
- One pulse per piece of evidence from 14 systems.
- A skeptic agent rejects evidence with holes, like 20 missing days of alerts.
- The tester repeats the auditor's test.
- 25 access tickets sampled their way.
- Two lack approval. It checks all 412, just those two, in March.
- An agent finds the cause and opens a fix for Ken Alvarez.
- Leah Brandt, head of GRC, reviews the drafted response and signs.
- Auditor answers come from the same evidence, released only when Leah approves.
- Every item cited, every decision signed, every step logged.
- Result Three exceptions found 26 days early, one evidence set for both audits.
- Built on Botminds: agents, data, screens, and governance on one platform.
Transcribed from the film’s narration. Captions are on the player.